Wipeout Central
Wipeout Central

Wipeout Pure (stylised as WipEout Pure) is a 2005 game in the Wipeout series of games for the PlayStation Portable. It is the sixth installment in the Wipeout series, and the first one to be developed for the PSP. The game was released simultaneously with the release of the PlayStation Portable during its North American launch. The game takes place in the year 2197, one century after Wipeout 2097.

Gameplay and Background[]

Official logo of the FX300 Anti-Gravity Racing League

The developers expressed a desire to return to the handling of Wipeout 2097, while also make various changes to the track design. Most notably, the pit lane for recharging shields is removed, with players instead being able to replenish energy by absorbing the currently-armed weapon. The return to the style of past games and streamlining of the gameplay makes up the "pure" essence of Pure.

Wipeout Pure uses the Wi-Fi feature of the PSP for multiplayer racing. The added features of the European version as compared to the US version of the game has unfortunately caused the two versions to be incompatible for the purposes of Wi-Fi multiplayer.

The game introduces players to the FX300 Racing League, announced 25 years after the sport came to an abrupt end as a result of a controversy that led to a hiatus for nearly 15 years. It also introduces two new teams to the series, each from very contrasting backgrounds: Harimau, an Asian humanitarian organization which started operating in 2177; and Triakis, an arms-manufacturing conglomerate which looked to Anti-Gravity racing to exhibit their products. The league takes place in the man-made island of Makana in Hawaii.

Downloadable Content[]

Main article: Downloadable Content

Wipeout Pure was the first PSP title to support downloadable content including extra vehicles, tracks, and artwork free of charge via the Internet. Packs of downloadable content were made available every month for six months.

Region Differences[]

To compensate for the delay of the launch in Europe, both for the PSP and its games, Studio Liverpool added a few new features to the European version. Wipeout Pure now supports game sharing (via the Wipeout Pure option in the teasers menu), which means that someone with the European version of Wipeout Pure can send the demo version over Wi-Fi to other PSP owners who do not have Wipeout Pure. This gives the ability to have up to 8 player games with only one copy of the game (but limited to the demo tracks).

Another feature added was the playable demo for Fired Up and a MediEvil movie demo. The Fired Up demo also supports game sharing for multiplayer with up to 7 friends who don't have Pure or Fired Up, but only on the "Junkyard" and "Arctic" levels. Finally, the European release contains four exclusive tracks available via download. These are named the Omega League.

Download packs are region-locked depending on the region of the game, and are thus not cross-compatible. Aside from the American, European, and Japanese versions, there are two more versions: a Korean version with downloadable content support but no available downloads yet, and an Asian version which includes no download feature.


Artwork of the island of Makana
Source: Official website

In similar conditions to Wipeout 3, all tracks featuring in Wipeout Pure (except the Classic 2 and Omega Leagues) are located on one location, in this instance the man-made island of Makana in Hawaii.

Standard tracks:

Expansion tracks (available as DLCs):


  • The Delta tracks are sponsored by Puma in the European version. A unique layout of Khara Descent is sponsored by Sci-Fi (now known as "Syfy").
  • In the Japanese version, the Delta tracks are sponsored by Coca-Cola in Khara Descent and Iridia. Koltiwa, however, is sponsored by WIRE05.
  • The Omega tracks are only available in the European version.
  • Ships when used in the Classic League look more digital than their original counterparts, regardless of what livery is being used. In Classic League 2 however, they retain their original designs (including alternative liveries on teams that can feature them). The weapon and explosion effects in both Classic Leagues are all pixellated, and the sounds of both the ships and weapons are digitized.
  • Classic League tracks do not feature extra routes that were once used as pit-lanes in the older games due to the new absorbing mechanic.


Main contestants of the FX300 AG Racing League:

Expansion teams (available as DLCs):

Special Crafts[]

These unique crafts are privateer racers and do not represent any existing team in the game, and are obtained by certain circumstances. Note that the Zone craft is not used by AI opponents in races even when unlocked.


As well, there are two additional soundtracks that appear only in intro or menu:

  • Paul Hartnoll - "Boot Up" (Intro music)
  • Röyksopp - "Curves" (Menu music)

There are also a number of additional soundtracks available via DLC packs:

  • CoLD SToRAGE - "Cairodrome" (Classic Pack)
  • CoLD SToRAGE - "Canada" (Classic Pack)
  • CoLD SToRAGE - "Messij" (Classic Pack)
  • CoLD SToRAGE - "Operatique" (Classic Pack)
  • Takkyu Ishino - "Jingle WIRE05" (WIRE05 Pack [JP])
  • Akira Ishihara - "Breaking the Ice" (Continue Pack [JP])
  • Akira Ishihara - "Open the P.A." (Continue Pack [JP])
  • Oblivion Records - "Disconnect" (Oblivion Music Pack [EU])
  • Oblivion Records - "Reminiscence" (Oblivion Music Pack [EU])
  • Oblivion Records - "Butterfly Effect" (Oblivion Music Pack [EU])
  • McQueen - "Leave Me Dead" (A7 Music Pack [EU])
  • Inner Mantra - "How Can This be Fair" (A7 Music Pack [EU])
  • Fightclub - "Bleed on Me" (A7 Music Pack [EU])
  • Machines Wielding Weapons - "Flashback" (A7 Music Pack [EU])
  • Voice of Cod - "Bakelite Satellite" (Voice of Cod Music Pack [EU])
  • Voice of Cod - "Bubbles of Nothing" (Voice of Cod Music Pack [EU])
  • Exit 15 - "Come Shot" (Exit 15 Pack [EU])

Additionally, an official soundtrack album was released through Distinct'ive Records. It contained the afformentioned songs, except for Goldrush, Black Jack 3, Kinection, The System and Curves. In addition, it contained 3 previously unreleased tracks by Distinct'ive. These were:


Critical reception of the game has generally been positive with many reviewers calling it one of the best PSP launch titles. GameSpot gave the game a score of 8.8/10 saying Wipeout Pure was, "easily one of the best-looking PSP launch games." It noted its gorgeous visuals and good selection of tracks. GamePro gave the game a 4.5/5 in "fun factor" noting the "breathtaking graphics" and well done soundtrack.[1] IGN liked the game's overall presentation, graphics and sound, giving the game a 9.3/10.[2] The only noted criticism of the game was some subtle framerate issues mentioned both by IGN and GameSpot's reviews.


  • The AG Systems FX300 ship appears as the cover ship of the game, in the intro movie (albeit in a plain, white livery) and in the loading screens. In other regions, it uses its alternate livery and is joined with FEISAR (in the US version) and even an exploding Assegai ship (in the Japanese version).
  • This is the first game to feature alternate liveries for ships, though they are limited to the eight starter teams.
  • This is the only game in the series to feature ships from "privateer" teams (those being bonus or promotional ships).
  • This is the first game to introduce the absorbing mechanic, which effectively eliminated the use of pit-lanes on the tracks. However, story-wise, the methods of absorbing weapons to regain shield energy were used all the way back during the AGRC. It is currently unexplained why the weapon-absorbing function has since been removed since then, canonically.
  • Lore-wise, judging by the art style of the Classic Leagues, it may suggest that these were recreated under a digital simulation environment (much like the Zone tracks), and that the actual tracks were either abandoned, converted or destroyed.
  • This is the last game in the series to use the Vector speed class.
  • This is also the last game in the series to use disruption weapons.
  • This game, along with Fusion, are the only games in the series to feature unlockable concept art. Some concept art images are re-used from Fusion.
  • Also, just like Fusion, the game's race start sequence uses "Ready... GO!!!" instead of the traditional "3... 2... 1... GO!!!" from previous titles.
  • Furthermore, this is also the last game in the series to use a dedicated Zone ship, as later titles have Zone ships sponsored by their respective teams.
  • Pure seems to have the most partnerships with brands/services, such as Puma, Coca-Cola (Japan only), GamesRadar+ and Syfy (formerly known as "Sci-Fi" at the time of the game's release).
  • The North American version seems to have the most number of crossovers of PlayStation franchises through ships, such as MediEvil (standard with all versions), and two others unique to the North American version such as SOCOM (Patriot and Guardian ships) and Jak and Daxter (Daxtinator and Havenzoomer ships).
  • The European version of the game is notable for being the game in the series with the most abundant amount of content.
  • This game has the most number of tracks in a single Wipeout installment, with 28 individual layouts (32 if Zone tracks are included) in the European version (there are no reverse layouts, however).
  • The European version of this game has the largest and most diverse soundtracks in any Wipeout title to date, with DLC music tracks featuring underground rock, hip-hop, lounge and more (thanks in part to the A7 Music Pack and the Pure Urban packs).
  • This is the first game in the series to introduce barrel rolling, which can be done by pressing left-right-left or vice-versa in mid-air, which, if performed, sacrifices shield energy in the process to provide a speed boost upon successful landing. Lore-wise, barrel rolls were used as far back as the AGRC in 2048 and have been banned starting with the F3600 until the end of the F9000, only to be reintroduced to the FX300 around nearly 150 years later.
  • Another is the introduction of side-shifting, by pressing the left or right airbrake button twice to re-align the craft to the apex of the tracks' corners, or at the very least, the optimal racing line. Like barrel rolling, this was also used as far as the AGRC. Canonically, it is unknown as to why side-shifting has since been abolished since then.
  • There are balance issues and exploits regarding the mechanics of weapon pads, the use of Bombs (remaining active until hit) and Quakes (can be fired backwards) on at least four tracks in the European version of the game (Sinucit, Citta Nuova, Cardcity Run and Paris Hair, all on Phantom class with the team of your choice) that allow this advantage to eliminate all the AI opponents on the track.
  • Framerate issues can cause barrel rolls to be very difficult to perform. This remains unfixed in Wipeout Pulse.


Wipeout series
PS1: WipEout2097/XL64Wip3out
PS2/PSP: FusionPurePulse
PS3/Vita: HD (Fury) • 2048
PS4: Omega Collection