Wipeout Central
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Check out your overall progress in the game.
~ Footer information appearing on the Profile screen when "Progress" is highlighted


Ranking in Wipeout Pure helps track the player's progress in the Single Player mode, based on the number of unique gold medals acquired across Single Player game modes, excluding Free Play. The player ranks up as more gold medals are collected, starting from Rookie to Purist. The medals the player has won can be viewed in the Progress section of the Profile menu, and each one features a unique concept art image.

Ranks[]

This is your progress in the game. Where a gold medal is highlighted, press Confirm to view a gallery picture.
~ Footer information appearing on the Progress screen


Ranking Gold Medals Ranking Gold Medals Ranking Gold Medals
Rookie: 0-11 Enthusiast: 48-59 Ace: 96-107
Trainee: 12-23 Addict: 60-71 Guru: 108-119
Amateur: 24-35 Veteran: 72-83 Junkie: 120-131
Geek: 36-47 Master: 84-95 Legend: 132-143
Purist: 144+ Gold Medals

Medal Count Information[]

  • Base Game: 144
  • Gamma Pack(s) (All versions): 50, including 10 tournament medals
  • Delta Pack(s) (All versions): 45, including 5 tournament medals
  • Classic Packs (All versions): 45, including 5 tournament medals
  • Omega Packs (Europe only): 45, including 5 tournament medals
  • WIRE05 Pack (Japan only): 10
  • Coca-Cola 3 Pack (Japan only): 10
  • Stealth UMD (Demo only): 10

Version Comparison[]

  • US version: 284
  • Japanese version: 304
  • European version: 329

Race Modes[]

  • Single Race
    Compete in a single race on a track of your choice.
  • Tournament
    Race a series of sequential tracks, scoring points for your finishing positions. Remember, only one team can take home the Gold.
  • Time Trial
    A race against time, your only opposition is the clock.
  • Zone
    Just when you think it can't get any faster, it does. How long can you last?
  • Free Play
    It's just you and the track for as long as you desire. Enjoy.

Speed Classes[]

  • Vector
    The slowest, easiest races you'll find in any AG League. Vector is a walk in the park.
  • Venom
    A medium speed refresher course for veterans and a nice entry point for the pilot-in-training. Welcome to Venom.
  • Flash
    Now this is real AG racing. If you can handle the Flash Class ships, you're doing well.
  • Rapier
    Rapier ups the opposition speed and skill, so you'd better up yours. Newbies stay away, veterans welcome.
  • Phantom
    These are the fastest AG races you've ever seen. Are you good enough for Phantom Class?

Base Game[]

For quick reference, here is information on the Single Player mode:

  • At the start of the game, only the Vector and Venom speed classes are available
    • When unlocked, only Alpha League tracks and the Alpha Tournament are available for that speed class
    • Getting Gold on the Alpha Tournament unlocks Beta League tracks and the Beta Tournament for the corresponding speed class, and getting Gold on the Beta Tournament unlocks the Ascension League for the corresponding speed class
    • Upon getting Gold on the Ascension Tournament, the next speed class becomes available
    • The speed class also determines the race length for Single Race, Time Trial and Tournament – 3 laps for Vector and Venom, 4 laps for Flash and Rapier, and 5 laps for Phantom
  • Classic League tracks are unlocked by accumulating a specified number of unique Gold medals – once unlocked, they become available for all unlocked speed classes
    • Upon unlocking all four Classic League tracks, the Classic Tournament becomes available for all unlocked speed classes

Alpha League[]

The four Alpha League tracks take us up and out of the sea, through the city and into the countryside, each track higher than the last.

Vineta K
4.45k of tungsten-alum Hi-Bounce™ snakes past prime ocean front real estate. Beware of falling guano.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.10.00 2.07.00 2.04.00
Venom 3rd 2nd 1st 1.51.00 1.48.00 1.45.00
Flash 3rd 2nd 1st 2.10.00 2.07.00 2.04.00
Rapier 3rd 2nd 1st 1.55.00 1.52.00 1.49.00
Phantom 3rd 2nd 1st 2.08.00 2.05.00 2.02.00
Modesto Heights
4.58k. Reinforced rock-crete through the tenements and metro-link of the old Modesto Hi-Stacks.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Venom 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Flash 3rd 2nd 1st 2.22.00 2.19.00 2.16.00
Rapier 3rd 2nd 1st 2.06.00 2.03.00 2.00.00
Phantom 3rd 2nd 1st 2.24.00 2.21.00 2.18.00
Chenghou Project
4.87k. Feel the pulse at the corporate heart of the mid-town projects.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.40.00 2.37.00 2.34.00
Venom 3rd 2nd 1st 2.21.00 2.18.00 2.15.00
Flash 3rd 2nd 1st 2.42.00 2.39.00 2.36.00
Rapier 3rd 2nd 1st 2.26.00 2.23.00 2.20.00
Phantom 3rd 2nd 1st 2.49.00 2.46.00 2.43.00
Blue Ridge
4.78k. Like nature, but nicer. The Blue Ridge commuter hab-zone welcomes careful drivers.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.38.00 2.35.00 2.32.00
Venom 3rd 2nd 1st 2.17.00 2.14.00 2.11.00
Flash 3rd 2nd 1st 2.42.00 2.39.00 2.36.00
Rapier 3rd 2nd 1st 2.26.00 2.23.00 2.20.00
Phantom 3rd 2nd 1st 2.49.00 2.46.00 2.43.00

Beta League[]

The ascension continues up through the four Beta League tracks, through cities and over mountains on to ludicrous heights.

Sinucit
6.12k. Open 24/7. Navigate the pleasure pits and disco palaces of the upper side.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 3.20.00 3.17.00 3.14.00
Venom 3rd 2nd 1st 2.50.00 2.47.00 2.44.00
Flash 3rd 2nd 1st 3.20.00 3.17.00 3.14.00
Rapier 3rd 2nd 1st 2.50.00 2.47.00 2.44.00
Phantom 3rd 2nd 1st 3.22.00 3.19.00 3.16.00
Citta Nuova
5.4k of high density carbo-steel hybrid. The Citta-Nuova residents association respectfully asks you to fly with due care and attention.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.56.00 2.53.00 2.50.00
Venom 3rd 2nd 1st 2.35.00 2.32.00 2.29.00
Flash 3rd 2nd 1st 3.10.00 3.07.00 3.04.00
Rapier 3rd 2nd 1st 2.50.00 2.47.00 2.44.00
Phantom 3rd 2nd 1st 3.16.00 3.13.00 3.10.00
Sebenco Climb
4.8k of treacherous icy track circles the lower flank hydro-farms.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.27.00 2.24.00 2.21.00
Venom 3rd 2nd 1st 2.08.00 2.05.00 2.02.00
Flash 3rd 2nd 1st 2.35.00 2.32.00 2.29.00
Rapier 3rd 2nd 1st 2.20.00 2.17.00 2.14.00
Phantom 3rd 2nd 1st 2.44.00 2.41.00 2.38.00
Sol 2
4.4k at the top of the world. Don't look down!
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.22.00 2.19.00 2.16.00
Venom 3rd 2nd 1st 2.01.00 1.58.00 1.55.00
Flash 3rd 2nd 1st 2.21.00 2.18.00 2.15.00
Rapier 3rd 2nd 1st 2.01.00 1.58.00 1.55.00
Phantom 3rd 2nd 1st 2.22.00 2.19.00 2.16.00

Classic League[]

The past has evolved.

Accumulate 10 Gold Medals Karbonis
Accumulate 25 Gold Medals Sagarmatha
Accumulate 40 Gold Medals Manor Top
Accumulate 60 Gold Medals Mandrashee; Classic Tournament
Karbonis
3.26k. Neo-tronic recreation of the classic 2050 Karbonis circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 1.52.00 1.49.00 1.46.00
Venom 3rd 2nd 1st 1.39.00 1.36.00 1.33.00
Flash 3rd 2nd 1st 1.57.00 1.54.00 1.51.00
Rapier 3rd 2nd 1st 1.46.00 1.43.00 1.40.00
Phantom 3rd 2nd 1st 2.07.00 2.04.00 2.01.00
Sagarmatha
4.54k. Neo-tronic recreation of the classic 2097 Sagarmatha circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.12.00 2.09.00 2.06.00
Venom 3rd 2nd 1st 1.56.00 1.53.00 1.50.00
Flash 3rd 2nd 1st 2.15.00 2.12.00 2.09.00
Rapier 3rd 2nd 1st 1.58.00 1.55.00 1.52.00
Phantom 3rd 2nd 1st 2.15.00 2.12.00 2.09.00
Manor Top
4.2k. Neo-tronic recreation of the classic 2116 Manor Top circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.21.00 2.18.00 2.15.00
Venom 3rd 2nd 1st 2.03.00 2.00.00 1.57.00
Flash 3rd 2nd 1st 2.28.00 2.25.00 2.22.00
Rapier 3rd 2nd 1st 2.10.00 2.07.00 2.04.00
Phantom 3rd 2nd 1st 2.34.00 2.31.00 2.28.00
Mandrashee
3.91k. Neo-tronic recreation of the classic 2156 Mandrashee circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Venom 3rd 2nd 1st 1.41.00 1.38.00 1.35.00
Flash 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Rapier 3rd 2nd 1st 1.46.00 1.43.00 1.40.00
Phantom 3rd 2nd 1st 2.01.00 1.58.00 1.55.00

Tournament[]

Race a series of sequential tracks, scoring points for your finishing positions. Remember, only one team can take home the Gold.

Objectives
BRONZE 3rd SILVER 2nd GOLD 1st
Scoring
1st 8 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Additional rule: No points awarded for a DNF
Alpha Tournament
The four Alpha League tracks take us up and out of the sea, through the city and into the countryside, each track higher than the last.
1 Vineta K 2 Modesto Heights 3 Chenghou Project 4 Blue Ridge
Unlocks: Beta League; Beta Tournament
Beta Tournament
The ascension continues up through the four Beta League tracks, through cities and over mountains on to ludicrous heights.
1 Sinucit 2 Citta Nuova 3 Sebenco Climb 4 Sol 2
Unlocks: Ascension Tournament
Classic Tournament
The past has evolved.
1 Karbonis 2 Sagarmatha 3 Manor Top 4 Mandrashee
Ascension Tournament
This is the big one. Race the Alpha League tracks followed immediately by the Beta League tracks. Endure the Ascension.
1 Vineta K 3 Chenghou Project 5 Sinucit 7 Sebenco Climb
2 Modesto Heights 4 Blue Ridge 6 Citta Nuova 8 Sol 2

Zone[]

Just when you think it can't get any faster, it does. How long can you last?

Pro Tozo
A neotronic-albino track with a blocky old-school graffiti flavour. Violet.
BRONZE 15 SILVER 20 GOLD 25
Unlocks: Mallavol
Mallavol
A neotronic-albino track with an abstract manga graffiti flavour. Cool blue.
BRONZE 15 SILVER 20 GOLD 25
Unlocks: Coridon 12
Coridon 12
A neotronic-albino track with a winged mecha graffiti flavour. Steel blue.
BRONZE 15 SILVER 25 GOLD 30
Unlocks: Syncopia
Syncopia
A neotronic-albino track with an alien space-bike passed through a wormhole graffiti flavour to it. Minty fresh.
BRONZE 15 SILVER 25 GOLD 30
Unlocks: Zone Team

Other Unlockables[]

Accumulate 70 Gold Medals MediEvil Team
Get Gold on the Flash Ascension Tournament New Ship Liveries*

*Once unlocked, there will be a "Livery" checkbox on the Team Selection screen. To enable and disable alternate ship liveries, tap left or right on the D-pad.

Downloadable Content[]

These tracks are available as downloadable content. When installed into your game data, they become available for all unlocked speed classes.

Here is information on DLC tracks:

  • This medal guide does not cover the reskins of Delta League tracks available via certain DLC packs
  • The tournaments here are unlocked by getting Gold on all tracks in the corresponding league in the Single Race mode, unlocking the tournament for the corresponding speed class
    • Getting Gold on all Gamma League tracks in the Single Race mode also unlocks the Descension Tournament, provided that Gold medals have also been won on all Alpha and Beta League tracks in the same mode
  • The Omega League is only available for the European version

Gamma League[]

The Gamma League tracks, as diverse as they are tricky. Fly from the guts of the city, through shopping districts, parks and on to mountain peaks.

Exostra Run
Take a trip through the W-Proc quarter and purification plants of Exostra Run.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 1.56.00 1.53.00 1.50.00
Venom 3rd 2nd 1st 1.37.00 1.34.00 1.31.00
Flash 3rd 2nd 1st 1.54.00 1.51.00 1.48.00
Rapier 3rd 2nd 1st 1.40.00 1.37.00 1.34.00
Phantom 3rd 2nd 1st 1.54.00 1.51.00 1.48.00
Ubermall
Credit guaranteed regardless of financial history. 4.8km conveniently housed in spectacular Ubermall. Hungry? Why not visit our foodcourt?
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.23.00 2.20.00 2.17.00
Venom 3rd 2nd 1st 2.02.00 1.59.00 1.56.00
Flash 3rd 2nd 1st 2.22.00 2.19.00 2.16.00
Rapier 3rd 2nd 1st 2.07.00 2.04.00 2.01.00
Phantom 3rd 2nd 1st 2.29.00 2.26.00 2.23.00
Staten Park
Designed by committee, run by bureaucrats, raced by professionals. Now 20% less artificial.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Venom 3rd 2nd 1st 1.42.00 1.39.00 1.36.00
Flash 3rd 2nd 1st 1.56.00 1.53.00 1.50.00
Rapier 3rd 2nd 1st 1.43.00 1.40.00 1.37.00
Phantom 3rd 2nd 1st 1.56.00 1.53.00 1.50.00
Sebenco Peak
Fly where the mountain meets the sky. 4.1km of narrow, sweeping track. Welcome to Sebenco Peak.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.10.00 2.07.00 2.04.00
Venom 3rd 2nd 1st 1.49.00 1.46.00 1.43.00
Flash 3rd 2nd 1st 2.09.00 2.06.00 2.03.00
Rapier 3rd 2nd 1st 1.53.00 1.50.00 1.47.00
Phantom 3rd 2nd 1st 2.16.00 2.13.00 2.10.00

Delta League[]

The Delta League tracks are housed in purpose-built hub constructs, brought to you by entertainment confinement systems.

Koltiwa
5.0km around the mag-rails and reactor of Koltiwa, now housed within a purpose-built hub construct.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.19.00 2.16.00 2.13.00
Venom 3rd 2nd 1st 1.58.00 1.55.00 1.52.00
Flash 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Rapier 3rd 2nd 1st 2.00.00 1.57.00 1.54.00
Phantom 3rd 2nd 1st 2.17.00 2.14.00 2.11.00
Anulpha Pass
Centrifugal chamber and binary emitter bypass now housed within a purpose built hub construct.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.19.00 2.16.00 2.13.00
Venom 3rd 2nd 1st 1.57.00 1.54.00 1.51.00
Flash 3rd 2nd 1st 2.11.00 2.08.00 2.05.00
Rapier 3rd 2nd 1st 1.54.00 1.51.00 1.48.00
Phantom 3rd 2nd 1st 2.06.00 2.03.00 2.00.00
Khara Descent
4.5km across the redeveloped Khara Descent complex now housed within a purpose-built hub construct.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.06.00 2.03.00 2.00.00
Venom 3rd 2nd 1st 1.48.00 1.45.00 1.42.00
Flash 3rd 2nd 1st 2.03.00 2.00.00 1.57.00
Rapier 3rd 2nd 1st 1.50.00 1.47.00 1.44.00
Phantom 3rd 2nd 1st 2.11.00 2.08.00 2.05.00
Iridia
Navigate the pulse rings and flux energy controllers of Iridia. 4.7km now housed within a purpose built hub construct.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.16.00 2.13.00 2.10.00
Venom 3rd 2nd 1st 1.56.00 1.53.00 1.50.00
Flash 3rd 2nd 1st 2.11.00 2.08.00 2.05.00
Rapier 3rd 2nd 1st 1.54.00 1.51.00 1.48.00
Phantom 3rd 2nd 1st 2.07.00 2.04.00 2.01.00

Classic League 2[]

A second batch of favourites, reborn and presented with a new visual twist.

Altima VII
Welcome to Race Space. Hybrid-engineered recreation of the classic 2050 circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.43.00 2.40.00 2.37.00
Venom 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Flash 3rd 2nd 1st 2.45.00 2.42.00 2.39.00
Rapier 3rd 2nd 1st 2.28.00 2.25.00 2.22.00
Phantom 3rd 2nd 1st 2.50.00 2.47.00 2.44.00
Odessa Keys
Welcome to Race Space. Hybrid-engineered recreation of the classic 2097 circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.28.00 2.25.00 2.22.00
Venom 3rd 2nd 1st 2.07.00 2.04.00 2.01.00
Flash 3rd 2nd 1st 2.32.00 2.29.00 2.26.00
Rapier 3rd 2nd 1st 2.14.00 2.11.00 2.08.00
Phantom 3rd 2nd 1st 2.41.00 2.38.00 2.35.00
Porto Kora
Welcome to Race Space. Hybrid-engineered recreation of the classic 2116 circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.25.00 2.22.00 2.19.00
Venom 3rd 2nd 1st 1.55.00 1.52.00 1.49.00
Flash 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Rapier 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Phantom 3rd 2nd 1st 2.19.00 2.16.00 2.13.00
Vohl Square
Welcome to Race Space. Hybrid-engineered recreation of the classic 2156 circuit.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.31.00 2.28.00 2.25.00
Venom 3rd 2nd 1st 2.14.00 2.11.00 2.08.00
Flash 3rd 2nd 1st 2.40.00 2.37.00 2.34.00
Rapier 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Phantom 3rd 2nd 1st 2.43.00 2.40.00 2.37.00

Omega League[]

A surreal new league awaits – prepare for the unexpected.

Burgertown
Hold on tight as you turbo through the vibrant hyper-landscape of Burgertown Races. Beware the underworld and don't eat the sausages!
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.24.00 2.21.00 2.18.00
Venom 3rd 2nd 1st 2.03.00 2.00.00 1.57.00
Flash 3rd 2nd 1st 2.26.00 2.23.00 2.20.00
Rapier 3rd 2nd 1st 2.10.00 2.07.00 2.04.00
Phantom 3rd 2nd 1st 2.40.00 2.37.00 2.34.00
Cardcity Run
Isn't it a pity what they say about Cardboard City? Race through this great city of refuse passing the nylon hills and golden lake.
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.48.00 2.45.00 2.42.00
Venom 3rd 2nd 1st 2.27.00 2.23.00 2.21.00
Flash 3rd 2nd 1st 2.54.00 2.51.00 2.48.00
Rapier 3rd 2nd 1st 2.34.00 2.31.00 2.28.00
Phantom 3rd 2nd 1st 3.02.00 2.59.00 2.56.00
Paris Hair
Glide on Paris Hair. Folds through the turning, wrapped in curved locks, brush curves clean and feel the lick of eyes adoring...
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.32.00 2.29.00 2.26.00
Venom 3rd 2nd 1st 2.13.00 2.10.00 2.07.00
Flash 3rd 2nd 1st 2.37.00 2.34.00 2.31.00
Rapier 3rd 2nd 1st 2.19.00 2.16.00 2.13.00
Phantom 3rd 2nd 1st 2.45.00 2.42.00 2.39.00
123Klan
Make no mistake – in graffiti we trust! Style is our weapon. Unity is our force. Heaviy art-illery. Wild styles are back!!!
Speed Class Objectives
Single Race Time Trial
BRONZE SILVER GOLD BRONZE SILVER GOLD
Vector 3rd 2nd 1st 2.18.00 2.15.00 2.12.00
Venom 3rd 2nd 1st 1.59.00 1.56.00 1.53.00
Flash 3rd 2nd 1st 2.22.00 2.19.00 2.16.00
Rapier 3rd 2nd 1st 2.06.00 2.03.00 2.00.00
Phantom 3rd 2nd 1st 2.24.00 2.21.00 2.18.00

Tournament[]

Race a series of sequential tracks, scoring points for your finishing positions. Remember, only one team can take home the Gold.

Objectives
BRONZE 3rd SILVER 2nd GOLD 1st
Scoring
1st 8 2nd 6 3rd 5 4th 4 5th 3 6th 2 7th 1 8th 0
Additional rule: No points awarded for a DNF
Gamma Tournament
The Gamma League tracks, as diverse as they are tricky. Fly from the guts of the city, through shopping districts, parks and on to mountain peaks.
1 Exostra Run 2 Ubermall 3 Staten Park 4 Sebenco Peak
Descension Tournament
What goes up must come down. The Descension League is a gruelling 12 race monster (of a) tournament utilising every track from the Alpha, Beta and Gamma Leagues, only this time it's downhill all the way. Let's begin the descent.
1 Sol 2 4 Citta Nuova 7 Staten Park 10 Modesto Heights
2 Sebenco Peak 5 Sinucit 8 Ubermall 11 Exostra Run
3 Sebenco Climb 6 Blue Ridge 9 Chenghou Project 12 Vineta K
Delta Tournament
The Delta League tracks are housed in purpose-built hub constructs, brought to you by entertainment confinement systems.
1 Iridia 2 Anulpha Pass 3 Koltiwa 4 Khara Descent
Classic Tournament 2
A second batch of favourites, reborn and presented with a new visual twist.
1 Altima VII 2 Odessa Keys 3 Porto Kora 4 Vohl Square
Omega Tournament
A surreal new league awaits – prepare for the unexpected.
1 Burgertown 2 Cardcity Run 3 Paris Hair 4 123Klan

Records[]

View the fastest lap times and track records.
~ Footer information appearing on the Profile screen when "Records" is highlighted


This feature, found in the Profile screen, allows you to view performance records on your PSP device. Lap times and track records are registered separately for each track and speed class. You can also share your records with friends or import friends' records into your PSP device via WLAN connection.

  • Race
    View the records for Single Race mode.
  • Time Trial
    View the records for Time Trial mode.
  • Zone
    View the records for Zone mode.
  • Broadcast Data
    Share your records with a friend.
  • Receive Data
    Merge your records with a friend.

Stats[]

A breakdown of your game statistics.
~ Footer information appearing on the Profile screen when "Stats" is highlighted


Press Up and Down buttons to scroll.
~ Footer information appearing on the Stats screen


This feature, also found in the Profile screen, records all your gameplay information in the game. This ranges from the amount of time spent on playing the game to how often you used or absorbed a weapon.

  • Total Game Play Time
    Explanation: The total amount of time the player has played the game across all game modes.
    Format: 00:00:00
  • Single Race Play Time
    Explanation: The total amount of time the player has played the Single Race mode.
    Format: 00:00:00
  • Time Trial Play Time
    Explanation: The total amount of time the player has played the Time Trial mode.
    Format: 00:00:00
  • Tournament Play Time
    Explanation: The total amount of time the player has played the Tournament mode.
    Format: 00:00:00
  • Zone Play Time
    Explanation: The total amount of time the player has played the Zone mode.
    Format: 00:00:00
  • Free Play Play Time
    Explanation: The total amount of time the player has played the Free Play mode.
    Format: 00:00:00
  • Multiplayer Play Time
    Explanation: The total amount of time the player has played the Multiplayer mode.
    Format: 00:00:00
  • Perfect Laps
    Explanation: The total number of Perfect Laps the player has completed across all game modes.
  • Gold Medals Gained
    Explanation: The total number of Gold medals the player has won, including repeat medals.
  • Silver Medals Gained
    Explanation: The total number of Silver medals the player has won, including repeat medals.
  • Bronze Medals Gained
    Explanation: The total number of Bronze medals the player has won, including repeat medals.
  • Tournament Points Gained
    Explanation: The total number of points the player has won in the Tournament mode.
  • Speedup Pads
    Explanation: The total number of speed pads the player has passed across all game modes.
  • Weapon Pads
    Explanation: The total number of weapon pads the player has passed across all game modes.
  • Weapon Damage Taken
    Explanation: The total amount of shield energy the player has lost to weapons.
    Format: 0.00
  • Wall Collision Damage Taken
    Explanation: The total amount of shield energy the player has lost to collision with walls.
    Format: 0.00
  • Ship Collision Damage Taken
    Explanation: The total amount of shield energy the player has lost to collision with other ships.
    Format: 0.00
  • Laps
    Explanation: The total number of laps the player has completed across all game modes.
  • Zones
    Explanation: The total number of zones the player has completed in the Zone mode.
  • Times Ship Has Exploded
    Explanation: The total number of DNF's the player has incurred across all game modes.
  • Time Spent in the Air (Seconds)
    Explanation: The total amount of time the player has been airbourne across all game modes, in seconds.
    Format: 0.00
  • Energy Absorbed
    Explanation: The total amount of shield energy the player has gained from weapon absorption.
    Format: 0.00
  • Distance Raced (KM)
    Explanation: The total amount of distance the player has covered across all game modes, in kilometres.
    Format: 0.00
  • Distance Raced by the A.I. (KM)
    Explanation: The total amount of distance the AI opponents have covered, in kilometres.
    Format: 0.00
  • Autopilots Used
    Explanation: The total number of Autopilots the player has used.
  • Turbos Used
    Explanation: The total number of Turbos the player has used.
  • Shields Used
    Explanation: The total number of Shields the player has used.
  • Missiles Used
    Explanation: The total number of Missiles the player has used.
  • Quakes Used
    Explanation: The total number of Quakes the player has used.
  • Rockets Used
    Explanation: The total number of Rockets the player has used.
  • Bombs Used
    Explanation: The total number of Bombs the player has used.
  • Mines Used
    Explanation: The total number of Mines the player has used.
  • Disruptors Used
    Explanation: The total number of Disruption Bolts the player has used.
  • Plasmas Used
    Explanation: The total number of Plasmas the player has used.
  • Autopilots Absorbed
    Explanation: The total number of Autopilots the player has absorbed.
  • Turbos Absorbed
    Explanation: The total number of Turbos the player has absorbed.
  • Shields Absorbed
    Explanation: The total number of Shields the player has absorbed.
  • Missiles Absorbed
    Explanation: The total number of Missiles the player has absorbed.
  • Quakes Absorbed
    Explanation: The total number of Quakes the player has absorbed.
  • Rockets Absorbed
    Explanation: The total number of Rockets the player has absorbed.
  • Bombs Absorbed
    Explanation: The total number of Bombs the player has absorbed.
  • Mines Absorbed
    Explanation: The total number of Mines the player has absorbed.
  • Disruptors Absorbed
    Explanation: The total number of Disruption Bolts the player has absorbed.
  • Plasmas Absorbed
    Explanation: The total number of Plasmas the player has absorbed.
  • Time Spent Looking at Stats
    Explanation: The total amount of time the player has viewed the Stats screen.
    Format: 00:00:00
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