|Location||Black Sea (Ukraine)|
4400m (Wipeout 2097)
4955m (Wipeout Pure)
Though not an unlockable track, Odessa Keys is the most hated track in Wipeout 2097, even for experienced players. There is a vast variety of corners in this track from a tightening chicane to a narrowing corner to a sharp uphill corner immediately after a jump. However, this track has the most punishing final corner: a VERY sharp right after a downhill streach and a left kink. There's no chance a Qirex ship, at Phantom class, can clear this corner at full speed.
Odessa Keys gives you a taste of things to come in the very first set of corners, a sharp right followed by a deceptively sharp left. Approach the first corner incorrectly and you're going into the wall. You MUST turn early into the first corner and aim to exit on the right, then let up on the thruster and immediately swing the craft to the left using plenty of braking. If you find yourself on the right after the first corner, slam on both brakes and turn slightly over to the right. Then slam on the left brake and turn as hard as you can. Up ahead is a large peak which you will gain some considerable height from. below you should see the track wind to the left and then rise up and curl to the right. Keep the nose up and trace the track round, using your right brake to help you round the right curve, especially as it tightens near the end. Exit this corner on the left to hit a double speed pad. The next corner is deceptively tricky. The corner itself is your typical sharp left hander, but there is a small bottleneck in the exit, meaning if you're wall hugging when you exit, you'll end up crashing to a halt. Turn early for this corner and use the right brake to shift the craft into the center to exit through the bottleneck.
Shift over to the left to hit a double pad and use some light right braking to swing the craft through the right hander at the top of the peak. There is a short straight followed by a short jump ahead. On Phantom class this can be a very difficult part of the course. The jump leads into a tunnel, and if you go full pelt over the jump, you'll be getting to know the roof of it a little better. On the approach to the jump, lower the nose until you go over, which will significantly reduce the height of the jump. As you go over, raise the nose to soften the landing. There are a few sharp corners ahead and the last thing you want is the craft to be bouncing when you get to them. Inside the tunnel, the track curls round to the right before swinging sharply to the left. The speed you'll pick up from the jump will make the approach to the left hander very tricky, so hit the brakes to slow yourself down a bit before using the left brake to swing into the corner.
Immediately following this corner is a shallow right-left chicane which will take you up another slope and over another jump. Raise the nose going over this one and almost immediately slam on the right brake as there is a sharp right hander waiting for you soon after the jump. You'll land in the corner so you'll need to be turning before you reach it. If the nose isn't up high enough, you may bottom out and lose some control. Head up over yet another jump and prepare for a very evil way to end the course. At the bottom of this slope is a quick left immediately followed by a VERY sharp right hander. On Phantom in a Qirex this will be impossible to take at full speed. As you approach the first corner, hit the brakes hard and let up on the thrust. You'll need to drift through here, so leave the thrust well alone. Tap the left brake to bring you through the first corner and use the right brake to swing the craft through the right hander. It's not the end of the world if you can't quite make it as the pit entrance is just before the end of the corner on the left. There is one last light left hander before the final straight. Only once you are in line with the apex of this last corner should you go back on the thrust. head over the line to finish the lap, remembering that rotten corner series that's waiting for you on the other side.
- "Odessa" is a major seaport located on the northwest shore of the Black Sea and the third largest city in the Ukraine.
- The Wipeout Pure version of this track is substantially easier to navigate compared to its original. This is due to the redesigns of some corners, such as the chicanes at the start and the hairpin at the end.
- In in Wip3out Special Edition's 2-player mode, the track lacks some textures, most likely for resource saving reasons.
|Tracks in Wipeout 2097|
|Talon's Reach • Sagarmatha • Valparaiso • Phenitia Park • Gare d'Europa • Odessa Keys • Vostok Island • Spilskinanke|
|Tracks in Wipeout 3|
Wip3out League: Porto Kora • Mega Mall • Sampa Run • Stanza Inter • Hi-Fumii • P-Mar Project • Manor Top • Terminal
|Tracks in Wipeout Pure|
Alpha League: Vineta K • Modesto Heights • Chenghou Project • Blue Ridge